package itdfq.ydd.Behavior_Patters.State;

/**
 * @Author GocChin
 * @Date 2021/5/24 14:12
 * @Blog: itdfq.com
 * @QQ: 909256107
 * @Descript:
 */
public class StartState extends State{

    @Override
    public void doAction(Context context) {
        System.out.println("Player is in start state");
        context.setState(this);
    }

    public String toString(){
        return "Start State";
    }

}
